When rapid triggering one group I got the standard chainfire rate, but by alternating both groups you can clearly get a faster rate of fire (same/similar to setting each AC in its own group and rolling the keys). I checked by assigning all ac/2 to 2 groups both on chainfire. Just went into testing grounds to double check using normal ac/2, yes infact it is throttling non-laser chainfires. Wait really? This explains alot, I tried this with a triple uac/2 setup and thought the failure was either my clickspeed or the uac doubletap. ![]() That's what I mean by 'rapid chain fire' Now take an srm boat and do the same. bind all lasers to mouse 1 and hit the chainfire toggle (backspace). Still don't know what I'm talking about? Take a laser boat mech. This feature prohibits that and actually causes insane heat spikes. ![]() What I'm asking Make all SRM's and other weapons (that seem fit) able to do this 'rapid chain fire' by button mashing just like lasers are able to do! Why?: I can't bind all 9 missile slots on the Archer so I have to use chain fire on 3, however the whole point of the build is to shoot one shot at a time. With SRM's they are not able to do that chain rapid fire that I mentioned above, they are stuck to shooting one at a time slowly even if I mash my shoot button. If I tapped my fire slot 1 bind fast multiple times, 1 laser will fire every time I click no matter if the first one is done with its burn. If i hold click, they will chain fire 1 at a time normally. To describe it simply I'll use an example I have a bunch of lasers bound to fire slot 1 on chain fire. I have some of the weapons bound to chain fire (pressing backspace on a weapon group). This is something that has been bothering me but hasn't seemed like too big of a problem until i experimented with an Archer-5W build that used all 9 slots. Why?: I can't bind all 9 missile slots on the Archer so I have to use chain fire on 3, however the whole point of the build is to shoot one shot at a time. What I'm asking Make all SRM's and other weapons (that seem fit) able to do this 'rapid chain fire' by button mashing just like lasers are able to do! ![]() I have a bunch of lasers bound to fire slot 1 on chain fire. To describe it simply I'll use an example In contrast, the shorter, isolated burst pulses that are generally emitted by the dolphins while at or near the surface are used outside of a direct, known foraging context.This is something that has been bothering me but hasn't seemed like too big of a problem until i experimented with an Archer-5W build that used all 9 slots. These results suggest that the longer, relatively lower amplitude, jerk-associated buzzes are used in this species to capture prey, mostly during the bottom phase of foraging dives, as seen in other odontocetes. Burst pulses consisted of relatively short click series averaging 45 ± 54 clicks with decreasing repetition rate and longer inter-click interval that were less likely to be associated with regular echolocation and the jerk signal. They consisted of series averaging 359 ± 210 (mean ± SD) clicks with an increasing repetition rate and relatively low amplitude. Buzzes followed regular echolocation clicks and coincided with a strong jerk signal from accelerometers on the tag. Two types of rapid click-series pulsed sounds, buzzes and burst pulses, were identified as produced by the tagged dolphins and classified using a Gaussian mixture model based on their duration, association with jerk (i.e., rapid change of acceleration), and temporal association with click trains. Archival tags were placed on free-ranging Grampus griseus to quantify and discriminate between pulsed sounds used for echolocation-based foraging and those used for communication. This capability to identify the function of sounds is important for understanding and interpreting behavior it is also essential for monitoring and mitigating potential disturbance from human activities. Early studies that categorized odontocete pulsed sounds had few means of discriminating signals used for biosonar-based foraging from those used for communication.
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